Elpheena and Shushu routed the Alpha Klacker from their rooftop sniping spot. Elpheena flew up to the Alpha's level, and Shushu climbed up onto the roof of the OG schoolhouse.

There was a pitched battle on the roof (dad joe certified), and the Alpha demonstrated tactical skills that made them more dangerous than the other klackers. There was a chase through broken windows, open windows and windows of opportunity. Eventually, the Alpha ran off into the forest, evading a hail of electro stun attacks and lazer bolts. The Alpha enjoys an unfair fight like any other predator, but the barrage from Shushu's flotto lazer rifle reminded them that this was a fair fight.

Once the Alpha disappeared into the forest, the remaining klacker stackers and klacker stacker attackers returned to their disorganized feeding chain behaviours. Helge pointed out that the Klacker stacker attacker whacker (her name for the Alpha) can organize the other creatures.

The expedition is still responsible for the students. There was talk of forming a hunting party to track and destroy the Alpha klacker. There still are countless klackers clacking and hovering around the Kinder Kilner.

 

In-game game from email. 

use 1d1000 or kilodie. all three big dice (100s tens and units).
players want to roll higher than the armour rating of what they are attacking.
 
use 1d100 or deci-die or percentiles. the two big dice (tens and units)
players want to roll higher than a number determined from a table 
 
use 1d20 or twenty sider. the famous DandD die. 
players want to roll high. Higher rolls win initiative, saving throws or psionic checks.
 
use 1d100 or deci-die or percentiles. the two big dice (tens and units)
players want to roll higher than the referee or higher than 90.